Minggu, 18 Desember 2011

Free PDF Computer Architecture: Fundamentals and Principles of Computer DesignBy Joseph D. Dumas II

Free PDF Computer Architecture: Fundamentals and Principles of Computer DesignBy Joseph D. Dumas II

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Computer Architecture: Fundamentals and Principles of Computer DesignBy Joseph D. Dumas II

Computer Architecture: Fundamentals and Principles of Computer DesignBy Joseph D. Dumas II


Computer Architecture: Fundamentals and Principles of Computer DesignBy Joseph D. Dumas II


Free PDF Computer Architecture: Fundamentals and Principles of Computer DesignBy Joseph D. Dumas II

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Computer Architecture: Fundamentals and Principles of Computer DesignBy Joseph D. Dumas II

Future computing professionals must become familiar with historical computer architectures because many of the same or similar techniques are still being used and may persist well into the future. Computer Architecture: Fundamentals and Principles of Computer Design discusses the fundamental principles of computer design and performance enhancement that have proven effective and demonstrates how current trends in architecture and implementation rely on these principles while expanding upon them or applying them in new ways.

Rather than focusing on a particular type of machine, this textbook explains concepts and techniques via examples drawn from various architectures and implementations. When necessary, the author creates simplified examples that clearly explain architectural and implementation features used across many computing platforms.

Following an introduction that discusses the difference between architecture and implementation and how they relate, the next four chapters cover the architecture of traditional, single-processor systems that are still, after 60 years, the most widely used computing machines. The final two chapters explore approaches to adopt when single-processor systems do not reach desired levels of performance or are not suited for intended applications. Topics include parallel systems, major classifications of architectures, and characteristics of unconventional systems of the past, present, and future.

This textbook provides students with a thorough grounding in what constitutes high performance and how to measure it, as well as a full familiarity in the fundamentals needed to make systems perform better. This knowledge enables them to understand and evaluate the many new systems they will encounter throughout their professional careers.

  • Sales Rank: #2127901 in Books
  • Brand: Brand: CRC Press
  • Published on: 2005-11-02
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.75" h x 6.75" w x 1.00" l, 1.20 pounds
  • Binding: Hardcover
  • 400 pages
Features
  • Used Book in Good Condition

Review
Not only does almost everyone in the civilized world use a personal computer, smartphone, and/or tablet on a daily basis to communicate with others and access information, but virtually every other modern appliance, vehicle, or other device has one or more computers embedded inside it. One cannot purchase a current-model automobile, for example, without several computers on board to do everything from monitoring exhaust emissions, to operating the anti-lock brakes, to telling the transmission when to shift, and so on. Appliances such as clothes washers and dryers, microwave ovens, refrigerators, etc. are almost all digitally controlled. Gaming consoles like Xbox, PlayStation, and Wii are powerful computer systems with enhanced capabilities for user interaction. Computers are everywhere, even when we don't see them as such, and it is more important than ever for students who will soon enter the workforce to understand how they work. This book is completely updated and revised for a one-semester upper level undergraduate course in Computer Architecture, and suitable for use in an undergraduate CS, EE, or CE curriculum at the junior or senior level. Students should have had a course(s) covering introductory topics in digital logic and computer organization. While this is not a text for a programming course, the reader should be familiar with computer programming concepts in at least one language such as C, C++, or Java. Previous courses in operating systems, assembly language, and/or systems programming would be helpful, but are not essential. Contents Chapter 1 Introduction to computer architecture 1.1 What is computer architecture? 1.1.1 Architecture vs. implementation 1.2 Brief history of computer systems 1.2.1 The first generation 1.2.2 The second generation 1.2.3 The third generation 1.2.4 The fourth generation 1.2.5 The fifth generation 1.2.6 Modern computing: the sixth generation 1.3 Types of computer systems 1.3.1 Single processor systems 1.3.2 Parallel processing systems 1.3.3 Special architectures 1.4 Quality of computer systems 1.4.1 Generality and applicability 1.4.2 Ease of use 1.4.3 Expandability 1.4.4 Compatibility 1.4.5 Reliability 1.5 Success and failure of computer architectures andimplementations 1.5.1 Quality and the perception of quality 1.5.2 Cost issues 1.5.3 Architectural openness, market timing, and other issues 1.6 Measures of performance 1.6.1 CPU performance 1.6.2 Memory system performance 1.6.3 I/O system performance 1.6.4 Power performance 1.6.5 System benchmarks 1.7 Chapter wrap-up 1.8 Review questions Chapter 2 Computer memory systems 2.1 The memory hierarchy 2.1.1 Characteristics of an ideal memory 2.1.2 Characteristics of real memory devices 2.1.3 Hierarchical memory systems 2.2 Main memory interleaving 2.2.1 High-order interleaving 2.2.2 Low-order interleaving 2.3 Logical organization of computer memory 2.3.1 Random access memories 2.3.2 Sequential access memories 2.3.3 Associative memories 2.4 Cache memory 2.4.1 Locality of reference 2.4.2 Hits, misses, and performance 2.4.3 Mapping strategies 2.4.4 Cache write policies 2.4.5 Cache replacement strategies 2.4.6 Cache initialization 2.5 Memory management and virtual memory 2.5.1 Why virtual memory? 2.5.2 Virtual memory basics 2.5.3 Paged virtual memory 2.5.4 Segmented virtual memory 2.5.5 Segmentation with paging 2.5.6 The MMU and TLB 2.5.7 Cache and virtual memory 2.6 Chapter wrap-up 2.7 Review questions Chapter 3 Basics of the central processing unit 3.1 The instruction set 3.1.1 Machine language instructions 3.1.2 Functional categories of instructions 3.1.3 Instruction addressing modes 3.1.4 Number of operands per instruction 3.1.5 Memory-register vs. load-store architectures 3.1.6 CISC and RISC instruction sets 3.2 The datapath 3.2.1 The register set 3.2.2 Integer arithmetic hardware 3.2.2.1 Addition and subtraction 3.2.2.2 Multiplication and division 3.2.3 Arithmetic with real numbers 3.2.3.1 Why use floating-point numbers? 3.2.3.2 Floating-point representation 3.2.3.3 Floating-point arithmetic hardware 3.3 The control unit 3.3.1 A simple example machine 3.3.2 Hardwired control unit 3.3.3 Microprogrammed control unit 3.4 Chapter wrap-up 3.5 Review questions Chapter 4 Enhancing CPU performance 4.1 Pipelining 4.2 Arithmetic pipelines 4.3 Instruction unit pipelines 4.3.1 Basics of an instruction pipeline 4.3.2 Control transfers and the branch penalty 4.3.3 Branch prediction 4.3.4 Delayed control transfers 4.3.5 Memory accesses: delayed loads and stores 4.3.6 Data dependencies and hazards 4.3.7 Controlling instruction pipelines 4.4 Characteristics of RISC machines 4.5 Enhancing the pipelined CPU 4.5.1 Superpipelined architectures 4.5.2 Superscalar architectures 4.5.3 Very long instruction word (VLIW) architectures 4.5.4 Multithreaded architectures 4.6 Chapter wrap-up 4.7 Review questions Chapter 5 Exceptions, interrupts, and input/output systems 5.1 Exceptions 5.1.1 Hardware-related exceptions 5.1.1.1 Maskable interrupts 5.1.1.2 Nonmaskable interrupts 5.1.1.3 Watchdog timers and reset 5.1.1.4 Nonvectored, vectored, and autovectored interrupts 5.1.2 Software-related exceptions 5.2 Input and output device interfaces 5.3 Program-controlled I/O 5.3.1 Memory-mapped I/O 5.3.2 Separate I/O 5.4 Interrupt-driven I/O 5.5 Direct memory access 5.6 Input/output processors 5.7 Real-world I/O example: the universal serial bus 5.8 Chapter wrap-up 5.9 Review questions Chapter 6 Parallel and high-performance systems 6.1 Types of computer systems: Flynn's taxonomy 6.1.1 Vector and array processors 6.1.2 GPU computing 6.1.3 Multiprocessor systems 6.1.4 Multicomputer systems 6.2 Interconnection networks for parallel systems 6.2.1 Purposes of interconnection networks 6.2.2 Interconnection network terms and concepts 6.2.2.1 Master and slave nodes 6.2.2.2 Circuit switching vs. packet switching 6.2.2.3 Static and dynamic networks 6.2.2.4 Centralized control vs. distributed control 6.2.2.5 Synchronous timing vs. asynchronous timing 6.2.2.6 Node connection degree 6.2.2.7 Communication distance and diameter 6.2.2.8 Cost, performance, expandability, and fault tolerance 6.2.3 Bus-based interconnections 6.3 Static interconnection networks 6.3.1 Linear and ring topologies 6.3.2 Star networks 6.3.3 Tree and fat tree networks 6.3.4 Nearest-neighbor mesh 6.3.5 Torus and Illiac networks 6.3.6 Hypercube networks 6.3.7 Routing in static networks 6.4 Dynamic interconnection networks 6.4.1 Crossbar switch 6.4.2 Recirculating networks 6.4.3 Multistage networks 6.4.3.1 Blocking, nonblocking, and rearrangeable networks 6.5 Chapter wrap-up 6.6 Review questions Chapter 7 Special-purpose and future architectures 7.1 Dataflow machines 7.2 Artificial neural networks 7.3 Fuzzy logic architectures 7.4 Quantum computing 7.5 Chapter wrap-up 7.6 Review questions Appendix Reference and further reading materials with web links Chapter 1: Introduction to computer architecture Chapter 2: Computer memory systems Chapter 3: Basics of the central processing unit Chapter 4: Enhancing CPU performance Chapter 5: Exceptions, interrupts, and input/output systems Chapter 6: Parallel and high-performance systems Chapter 7: Special-purpose and future architectures Computer architecture (general) Index "In this book, topics are selected and treated in a well-balanced manner by taking into account both breadth and depth. Sufficient explanation and discussions are devoted to essential concepts and components of computer systems while a comprehensive introduction about the general knowledge related with computer architecture is provided. Each chapter is well structured with an introduction, major sections, and end-of-chapter thought-provoking review questions. It is easy for an instructor to cover most of the topics in a one-semester course, or customize the content coverage for quarter-based courses. Conversational text indicated with simple, clear, and informative figures makes reading the book and learning the concepts enjoyable."- Dalei Wu, University of Tennessee at Chattanooga, USA Joe Dumas earned his Ph.D. in Computer Engineering from the University of Central Florida in 1993, where he also received the first Link Foundation Fellowship in Advanced Simulation and Training. Previously, he earned the M.S. degree in Electrical Engineering from Mississippi State University in 1989 and the B.S. degree in Electronics Engineering Technology, with a minor in Computer Science, from the University of Southern Mississippi in 1984. Dr. Dumas is a faculty member in the University of Tennessee at Chattanooga's College of Engineering and Computer Science, where he holds the rank of UC Foundation Professor and has served as a Faculty Senator and Chair of the Graduate Council, among a number of campus leadership positions. He was chosen as Outstanding Computer Science Teacher in 1998, 2002, and 2009. Dr. Dumas' areas of interest include computer architecture, embedded systems, virtual reality, and real-time, human-in-the-loop simulation. Dr. Dumas is a member of several academic honor societies including Upsilon Pi Epsilon (Computer Science), Eta Kappa Nu (Electrical Engineering), Tau Beta Pi (Engineering), and Tau Alpha Pi (Engineering Technology). He was a founding member of the Chattanooga chapter of the IEEE Computer Society and served for several years as faculty advisor for the UTC student chapter of IEEE-CS. An avid downhill skier, tennis player, and distance runner with over 30 completed marathons, Joe Dumas lives in Signal Mountain, Tennessee with his wife Cheree.

About the Author
Joe Dumas earned his Ph.D. in Computer Engineering from the University of Central Florida in 1993, where he also received the first Link Foundation Fellowship in Advanced Simulation and Training. Previously, he earned the M.S. degree in Electrical Engineering from Mississippi State University in 1989 and the B.S. degree in Electronics Engineering Technology, with a minor in Computer Science, from the University of Southern Mississippi in 1984. Dr. Dumas is a faculty member in the University of Tennessee at Chattanooga's College of Engineering and Computer Science, where he holds the rank of UC Foundation Professor and has served as a Faculty Senator and Chair of the Graduate Council, among a number of campus leadership positions. He was chosen as Outstanding Computer Science Teacher in 1998, 2002, and 2009. Dr. Dumas' areas of interest include computer architecture, embedded systems, virtual reality, and real-time, human-in-the-loop simulation. Dr. Dumas is a member of several academic honor societies including Upsilon Pi Epsilon (Computer Science), Eta Kappa Nu (Electrical Engineering), Tau Beta Pi (Engineering), and Tau Alpha Pi (Engineering Technology). He was a founding member of the Chattanooga chapter of the IEEE Computer Society and served for several years as faculty advisor for the UTC student chapter of IEEE-CS. An avid downhill skier, tennis player, and distance runner with over 30 completed marathons, Joe Dumas lives in Signal Mountain, Tennessee with his wife Cheree.

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Computer Architecture: Fundamentals and Principles of Computer DesignBy Joseph D. Dumas II PDF
Computer Architecture: Fundamentals and Principles of Computer DesignBy Joseph D. Dumas II PDF

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